To be fair, every combo gets destroyed by counterspells, doesn't invalidate them. So, replace the Scorching Dragonfires with Bonecrusher Giants and 4 Mountains with Dwarven Mines? B may only be paid with black mana. comes back into play, use bosium strip to fling it again. I think [[Glint-Horn Buccaneer]] would be good for the deck, it provides a clock for all your digging and can dig itself in a pinch. I think the Raiders and Revelers aren't the best discard outlets for what you're going for. Put blood lust on the ball lightning. use show and tell to put leviathan into play, enchant it w/ false demise. The idea is having backup creatures to stick Colossification onto, and mana efficiency (ETB rather than activated ability) to race for a turn 5 combo. New comments cannot be posted and votes cannot be cast. Thanks for the suggestions. I'd also bring in Runaway Steam-Kin. Whoa, feels like years since I posted this. C may only be paid with colorless mana. Alternatively, use Rix Maadi Revelers and Keldon Raiders for a more creature oriented build? Fit of Rage the Hellion to get a 11/1 First strike If they block, it becomes a 15/1 First Strike Trample. There's another way around this combo that I noticed on another sub; T1 [[Gilded Goose]] T2 Discard Colossification with [[Merchant of the Vale]], [[Thrill of Possibility]] or [[Cathartic Reunion]] (do NOT use the goose mana) T3 Use [[Storm Herald]] to bring back Colossification targeting the goose - before the tap float R or G - use [[Stony Strength]] or [[Claim the Firstborn]] to untap the goose and swing to win on T3, Being in Gruul alone gives this strategy some real legs, and only a few cards ([[Arboreal Grazer]], [[Uro]] etc) can stop it. Seems rather ambitious though... not only do you need all those cards and untapped coloured mana so early (T1 goose alone is <50% and another combo piece), it falls apart to your opponent removing the goose, playing a single flying/reach creature or gaining 1 HP. Similar thing with lifegain, its a small portion of the meta. 20x [ [Mountain]] Gameplan is to discard Colossification and extra combo pieces to draw and play Storm Herald + Fling for a 5-mana 23-damage OTK (+20 for each extra copy of Colossification in the graveyard). Glint-Horn Buccaneer would be a nice alternate win condition (although haste doesn't affect the combo, it gets tapped by Colossification and needs to be flung instead). Twenty damage, one turn. Once the aura is loaded into the graveyard, cast Storm Herald on a turn where you have access to 5 mana and a Fling in your hand. Attack when the ball comes in play for 6, then Fling it for 6 more, 12 damge in one turn, Whenever the Panther is unblocked use the Might and Fling it, cast symbiotic wurm, fling it for 7 damage, and cast sproling symbiosis to get 14 saproling tokens. fling it at ur opponent. My rule of thumb with combo is that you need to get through at least a quarter of your deck (7+8=15) if you have 4 copies of each combo piece. Glint-Horn Buccaneer - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. Replace Shock with Merchant of the Vale and Keldon Raider with Storm’s Wrath. Fling it. I'm sorry to be a negative Nancy, but this feels really weak to Uro ramp strategies, because they'll quickly go above 23 HP with Uro and Krasis, meaning you'll need to combo them twice (or use a few shocks) [EDIT: I suppose if you have multiple milled Colossifications you only need 1 Herald/1 Fling]. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. destroy creature with fing and deal damage too your opponent, put out sneak attack, then use it to put out thorn elemental for 7 damage, and then fling the elemental for 7 more. I think this combo would work better in a deck that wants stuff in the graveyard for other reasons, like Kroxa, so its not so one-dimensional. Gilded Goose - (G) (SF) (txt)Merchant of the Vale - (G) (SF) (txt)Thrill of Possibility - (G) (SF) (txt)Cathartic Reunion - (G) (SF) (txt)Storm Herald - (G) (SF) (txt)Stony Strength - (G) (SF) (txt)Claim the Firstborn - (G) (SF) (txt)Arboreal Grazer - (G) (SF) (txt)Uro - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. first cast wall of wood, then give it glyph of destruction then fling it....ouch! The combo also gets absolutely destroyed by Aether Gust (in addition to counterspells) and has no other win-cons. Hit opponent for ten damage, then fling it for ten more. Search for the perfect addition to your deck. In fact, counterspells aren't as common now with Teferi, Time Raveler around. 1 may be paid with white, blue, black, red, green, or clolorless mana. Because Fling is an instant with sacrifice as part of its cost, your opponent can't even interrupt the combo with removal, only counter it. Point taken. What do you guys think of this Colossification combo brew for Ikoria Standard? They can just kill Storm Herald before Collosification is put on, because this deck has no other creatures. 20 damage. Runaway Steam-Kin is a great idea for speeding things up, although it is a massive removal target. Browse through cards from Magic's entire history. See cards from the most recent sets and discover what players just like you are saying about them. Because Fling is an instant with sacrifice as part of its cost, your opponent can't even interrupt the combo with removal, only counter it. The subreddit for anything concerning the Magic the Gathering: Arena! play mana flare next shivan dragon then furnce next turn pump up shivan,attack and fling. Now, [[Swiftblade Vindicator]] on the other hand... 42 trample damage on T4! This deck brings a smile to my face even if I don’t win every game. I'm not trying to break the meta, haha, just enjoy messing around with bad combos every now and then. comes back into play, use bosium strip to fling it again. Gameplan is to discard Colossification and extra combo pieces to draw and play Storm Herald + Fling for a 5-mana 23-damage OTK (+20 for each extra copy of Colossification in the graveyard).