When the stars align, he streams Magic (but the stars align way less often than he’d like). Back from Kamigawa, Indomitable Will is going to be that awkward combat trick that is awful most of the time and incredible when your opponent plays it against you. One or two of these can really let you stretch your manabase, and it’s a cheap self-binning card to Escape with. Final Reward was awful in hyperaggressive Amonkhet (where it shutting down Embalm creatures didn’t matter, since almost no one had time to use them). I keep thinking this is the same card until I see that big patch of Nyx in the background (even though the figure, pose, and accouterments are different). Choose your product line and set, and find exactly what you're looking for. Brine Giant combines well with Constellation and Omen of the Sea and could be a great curve topper. Does anyone else find the artwork for this a bit confusing? On the subject of art callbacks, Greg Staples is clearly harkening back to his own art on Hunter’s Prowess. F: You’d really prefer these cards not to go into your main deck. UR—Flash-matters/First-spell-on-opponent’s-turn-matters. Nevertheless, red and green have a large than usual number of 4+ power common creatures to support their theme (and even white has a common target for this), so it’s not the most dangerous card to maindeck. Triumphant Surge swings from a sideboard card to a reasonable playable. Relentless Pursuit looks at an extra card and bins everything else. This card could hit above its weight class, but an extra fragile, recursive Alpine Grizzly isn’t too exciting. Loathsome Chimera is an interesting counterpart to Underworld Rage-Hound. There’s every chance that this card is awful, but I expect it slots in enough decks and will do enough work that it could be a key component of many white decks. Nyxborn Brute is a fine way to win the game if you have all the removal, but it’s also going to trade down most of the time. There’s an argument that this could be red’s best creature, since it plays well with what RW and RG are doing, but as with Iroas’s Blessing that doesn’t bode well for red. The minor upside is solid at fighting Escape, and Scavenging Harpy could be enough win condition for removal-rich black. Escape shows up in all five colors, but only black, red, and green receive common Escape creatures. There are 23 auras in Theros Beyond Death, but only 19 of them benefit from Transcendent Envoy‘s cost reduction. It didn’t last long, however, and the sea god dropped to around $15. I’m less excited about Mogis’s Favor than Sentinel’s Eyes. Hero of the Pride offers pretty minor upside for a 2/2 for two, stats that haven’t been great in Limited for a while. A: One of the best commons in the set. In heavy GW Aura plus Heroic decks, you can play this, but it’s an incredibly minor upgrade that’s dead when you fail to draw enough creatures and disastrous when your opponent has instant speed interaction. Voyaging Satyr was one of green’s best commons in Theros (alongside Nessian Asp), and Illysian Caryatid provides better fixing and an easier path to generating multiple mana. Once upon a time, I was a philosopher. You’ll play one of these if you’re short on removal, and it’s better in a set with Constellation and Heliod’s Pilgrim, but it’s still a bad removal spell. Nyxborn Marauder has aggressive stats and provide Devotion in a color that really, really rewards Devotion. AnalysisCommonDraftguideLimitedmtgmtgthbprereleaseRankingsealedset reviewTherostheros: beyond death, white gets 3/4s for 5 regularly and blue gets them with upside, Theros: Beyond Death Trailer Debuts at the Game Awards, Black Lotus, Moxen, and Theros: Beyond Death Cards are Playable in New MTG Arena Event, Initial Reactions to Theros: Beyond Death. White only has two common four drops, and this might be better than Glory Bearers; but I’d start the format prioritizing the enchantment creature with decent stats over the flying creature with mediocre stats. You’ll definitely play these, but they’re nowhere near as powerful in multiples as Mire’s Grasp. A seven-mana 5/6 isn’t worth discussing, but even green doesn’t get five-mana 5/6s. It works the same way as it always did (rewarding you for targeting this creature with a spell), but the payoff is now always the same: creatures you control get +1/+0. Setessan Skirmisher will be a fine curve-filler in an aggressive deck and will feel amazing when it attacks as a 5/4, but most of the time it will take too much work for this to do anything. See our privacy policy.. Nothing about Omen of the Sun looks particularly strong. You’ll play Portent of Betrayal as a curve-topper in aggressive decks and decks with enough sacrifice outlets; in all other cases, leave this one in the sideboard. Bronze Sword is easier to equip the first time than Torch Gauntlet/Marauder’s Axe and worse every subsequent time. Constellation appears only in white, blue, and green. This could be a great sideboard card or a key piece of Heroic/Constellation aggro, but most of the time it probably shouldn’t be in your main deck. There’s not a ton of fixing in THB, so you’ll play Omen of the Hunt to stretch your mana. B: A high quality common, it should almost always make your deck (if it’s in your colors) and sends a strong signal that this color is open. This is a pretty swift return for an unnamed mini-theme, since this was also in Ravnica Allegiance. Skophos Warleader is a decent curve-topper with a mediocre ability that can randomly win the game in very specific scenarios. Do note that if your opponent points this at a creature equipped with your Wings of Hubris, don’t sacrifice the wings, since the creature falls out of the air and dies at end of turn. Wizards of the Coast officially released its new Magic: The Gathering set, Theros: Beyond Death, on Jan. 24. For one extra mana, your Ranger’s Guile provides a permanent buff? Never thrilling, but generally a fine 23rd card, Thrill of Possibility is a little better with Escape and Flash-matters in the format.